![]() If a human CEO leaves a multiplayer game the AI should take over rather than the entire base vanishing. Server migration has been added so if the person hosting leaves it should.SHOULD migrate over to the next player, let me know if you have issues with this. Hello Executives, new patch out today adding in a few long requested features along with a few bug fixes.įirst off you can now host games where the CEO is AI controlled so no need to find someone to play as CEO if you just want to Executron with your friends.Ī mini map and a base map have now been added to the first person aspect of the game, just hold down M to see the base map. Fixed error in defence screen at start up.Fixed error in power screen at start up.Fixed issue with internal weapons not being saved correctly for clients.Added sperate keyboard layout for spaceships and walking around.Added turrets to inside power stations control rooms.Stopped the creation of multiple jump points which broke warp a bit.Large mining outposts can now only be disabled and not blown up.Science dome shield button can only be used by CEO's now.Fixed AI assigning heavy weapons to small fighters.Ai will notice you are in the same alliance quicker.Red alert buttons on station control panels now activate the defences.Recall on the teleport now works the same way as normal tele-beaming, just set 1 location and that position now works for both.Selection rings on tanks are now bigger.Fixed issue with saving maps multiple times creating duplicate connections and slowing down the game especially ships coming out of FTL travel.Multi selecting troop transports and pressing deploy/load now works. ![]() Cargo ships should start moving again after a save.Cargoship removed from design menu as no need to build manually.Outfit machine can only now be used by the Team owner or their alliance.Starfighters will now move again after reloading a save.Fixed gateway navigation mesh when connected to derelict outposts so can send units back.Reloading a game no longer produces tele-probe.Fixed issue with Executron launch terminal.Gigaminer can now only be built in large shipyard.Fixed Gigaminer landing at Space freight terminal.try not to kill heroes to avoid bad mood.New patch out today which fixes a few bugs and also adds in the advisor and guide system which should help new players enjoy the game with handy pop ups, a guide and a to-do list, if you are veteran of the game you can easily switched off the pop ups.heal, strengthen skills and apply medicines.choose karma represented by three branches: good, evil or sacrifice.pump the skill tree, strengthening the existing abilities.learn 22 unique spells to defeat enemies.Treat your heroes like little children! In the process of passing you will find a huge number of funny situations and funny dialogues. ![]() To control their mood, it is necessary to use various potions and magic medicines. If you allow party members to die or receive multiple injuries, they can become frustrated and worsen the outcome of the next fight. The difficulty is added by the fact that your team has not heard of such a word as "tactics". In this case, you have to monitor the stock of your health and mana. Your task is to maintain the vitality of each of them. You will join the party of an impenetrable tank, a handsome archer, a cheerful magician and a rabid barbarian. The world needs heroes! However, the dumbest assholes imaginable come to the rescue.! All your party members are complete idiots. Healer's Quest - A humorous role-playing game that puts the most underrated fighter of any team - the Healer - at the head of the gameplay.
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